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Pathfinder Adventure: Troubles in Otari (P2)

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Otari’s largest temple is built at the town’s westernmost edge, atop an upraised shelf that’s nevertheless far below the clifftop. The library’s position allows it to catch the rays of the rising sun, which transform its central dome into a brilliantly glowing testament to the sun goddess Sarenrae—at least when the sky is clear. While principally dedicated to Sarenrae, the Dawnflower Library welcomes all non-evil faiths. The building’s two wings contain shrines, and the center houses a wide range The Giant’s Wheel has belonged to the Menhemes family for generations, but it isn’t exclusively used by the Otari Mill. The other two lumber This long flume sends water diverted from the Osprey River and timber from the Giant’s Wheel hundreds of feet south to the harbor for easy loading onto ships. The loading flume has long been a draw to local youths who enjoy “riding the chute,” but Klorte keeps a wary eye out for such foolishness. But for you, Otari is home. You grew up playing among the trees of the Immenwood, getting lost in the nearby woods, and hearing the fantastical stories of travelers from faraway lands, tales of terrifying dragons and virtuous knights. Such adventure always seemed so distant—until today!

About This Content Pathfinder 2 RPG - Pathfinder Adventure: Troubles in Otari Onward to adventure! This exciting adventure anthology expands the realm beyond the hometown introduced in the Pathfinder Beginner Box and brings thrilling new dangers to the heroes' doorstep! Designed for use with the rules in the Pathfinder Beginner Box and the perfect bridge to the exciting options of the full Pathfinder Core Rulebook , these adventures take your heroes to 4th level and beyond as they venture further into the nearby wilderness and face fearsome foes lurking all too close to home!Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area companies pay to use the mill, allowing Oseph to keep an eye on his competition. The constant noise of the wheel’s grinding and churning competes with the whine of the saws and the clatter of the loading ramp. At night, the busywork of the mill can be heard in the town below. This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions: Relieved the topic was changing to the 'tree-fort,' as Tannakin moved towards the two ropes, Leo got up and followed her. Naturally curious about machines of all sorts, he watched as she raised the trapdoor and lowered the box of food. Nodding as she explained the need to keep it way from the local wildlife. Accepting a handful of raisins from Tannakin he returned to his chair while Ambrose partook of the water and sausage. Smiling as she asked about the accommodations in the tree house, he was impressed with the two elves generosity, responding in Elvish as he waived his hand gesturing towards the tree house. Elvish response is again printed below :)

And so, it has come to pass that a beautiful young elven woman of 18 is being lectured by her parents. Her parents, both past their second century, had hoped she would be as sensible as they always have been (or at least, as sensible as they’d been for the last 180 years). They’ve long repressed their memories of their own fiery passionate youth, and now they find themselves repressing someone else’s youth. The Otari Guard keeps the peace in town, and their leader is the gruff and stout Captain Lardus Longsaddle. Any heroes who get in trouble with the Otari Guard should hope to deal with anyone other than the captain—his curse-laden tirades are legendary, and he’s inclined to issue short jail sentences for minor infractions. Conversely, heroes who catch criminals earn a rare (though often short-lived) position on Captain Longsaddle’s good side, earning bounties from the captain’s pay chest. Fighters might have trained with the Otari Guard or aspired to join their ranks. Leo Strides forward (concentrating on his Dancing Lights), tap, tap, tapping, tapping his staff noisily upon the rubble-strewn flooring. The Witch then gives the Rat a stink eye! About a half hour’s walk north of Otari is a sprawling swamp called the Fogfen. The ruined Gauntlight Keep lies within, overgrown with moss and overrun with vermin. The most mysterious feature of Gauntlight Keep is a lighthouse that towers above the ruins, curiously far from the shore.About a week ago, I made a post asking about some good intro material for the game, and between the responses and my own research I decided to buy the beginner box while it was on sale and use that for my groups foot in the door for the system. My question is, how hard would it be to run the beginner box and carry that into TiO and carry that into AV? Just in case it becomes something my group wishes to sink their teeth into. Also good for a future reference for other players and such. Is this a viable things to do and how much work would it involve for a relative newbie to the system? High on the cliff above the Dawnflower Library, the Otari Graveyard holds crumbling mausoleums and groves of leafless trees. Few enter this ancient cemetery other than the acolytes who tend it, as it’s hard to reach even though it looms over the town. Rumors of undead roaming the cemetery at night persist among Otari’s most superstitious townspeople.

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