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Stray (PS4)

£17.495£34.99Clearance
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a b Wood, Anthony (2 March 2023). "BAFTA Games Awards 2023 Nominations Announced". IGN. Ziff Davis. Archived from the original on 3 March 2023 . Retrieved 3 March 2023. Conditt, Jess (8 June 2022). " Stray preview: Because you're a cat". Engadget. Yahoo. Archived from the original on 8 June 2022 . Retrieved 21 July 2022. Meslow, Scott (28 December 2022). "The Best Video Games of 2022". GQ. Condé Nast. Archived from the original on 14 September 2022 . Retrieved 4 January 2023.

Other retailers might not be selling it for as cheap, but you can also buy from the following links below: a b c d "Stray". Metacritic. Fandom, Inc. Archived from the original on 10 October 2023 . Retrieved 10 October 2023. Making digital more accessible should be the drive, and PS Plus Extra is probably helping with that as it's currently insanely good value if you haven't played some of the games on offer. But more can be done to fully recommend digital as the definitive way to go I liked this little bit of fighting we got and the fact that it only exists in these couple of little segments, it felt like it would have been better stretched into the entire game. And that brings me to my other tiny gripe, which is that this game is, really, really short. Now when I talked to the developers, they told me it would take like about eight to 10 hours to fully finish this game. I beat this game in five hours.

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a b c Kaser, Rachel (19 July 2022). " Stray review: Kitty caper compels, keeps campaign cursory". VentureBeat. Archived from the original on 19 July 2022 . Retrieved 22 July 2022.

Stanley, Alyse (12 December 2022). "The best video games of 2022". The Washington Post. Archived from the original on 12 December 2022 . Retrieved 27 December 2022. Byrd, Matthew; Greenbaum, Aaron (12 December 2022). "The Best Games of 2022". Den of Geek. Archived from the original on 12 December 2022 . Retrieved 4 January 2023.a b c d e Stanley, Alyse (18 July 2022). " Stray, a game in which you play as a cute cat, is a meow-sterpiece". The Washington Post. Nash Holdings. Archived from the original on 12 August 2022 . Retrieved 22 July 2022. a b c Lynn, Lottie (18 July 2022). " Stray review - fantastic cat exploration through a dystopian cybercity". Eurogamer. Gamer Network. Archived from the original on 18 July 2022 . Retrieved 22 July 2022.

And I feel like I got pretty dang lost a couple of times. This is a puzzle game there’s not any hint system. I’m beating this before it came out. So I couldn’t Google any puzzle solutions. It took me five hours to beat this game and I found a lot of collectibles. There’s even a trophy for beating this game in under two hours. And I feel like a lot of people are going to be able to do that. But finally, let’s finish off by talking a bit about the story itself just in the loosest terminology.

Colantonio, Giovanni; Franzese, Tomas (5 December 2022). "The 10 best video games of 2022". Digital Trends. Archived from the original on 5 December 2022 . Retrieved 27 December 2022. Stray looks like a lot of fun and something very different to other games. Eurogamer's Lottie Lynn said in their review article "Stray captures the essence of being a cat, while delivering a deeper journey through a dying cybercity." Hall, Charlie (11 June 2020). " Stray for PlayStation 5 stars an adorable cat lost in a world full of robots". Polygon. Vox Media. Archived from the original on 11 June 2020 . Retrieved 13 June 2020.

Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. a b c Scullion, Chris (8 June 2022). " Stray is finally challenging video games' obsession with dogs". Video Games Chronicle. Gamer Network. Archived from the original on 9 June 2022 . Retrieved 21 July 2022.The gameplay experience was specifically inspired by the founders' cats, Murtaugh and Riggs, [21] and the studio's in-house cats, Oscar and Jun. [20] Murtaugh, a former stray cat found under a car in Montpellier, was the primary inspiration for the protagonist, [35] while Oscar, a furless Sphynx, provided effective reference for animation. [31] The cat animator, Miko, studied several images and videos of cats for research, [20] and worked with cat programmer Rémi Bismuth to find a balance between smooth animations and enjoyable gameplay. [35] Most of the team own cats, providing consistent inspiration and reference material. When the office cats began reacting to and interacting with the in-game cat, the team figured their choices had been successful. [17] While the game is a "love letter" to the team's cats, they intentionally avoided making a simulator game, opting for interesting gameplay over complete realism. [26] The action sequences were added to provide some stress to the player, and the team wanted to build a rhythm to maintain the story's progression. [26] The sequence in which the player can kill the Zurks was seen as revenge by Koola and Viv for a bedbug infestation they underwent. [36] The user interface was kept minimal, with directions integrated in the game world to guide the player. [36] Release [ edit ] Stray was heavily influenced aesthetically by Kowloon Walled City; Koola and Viv liked the city's organic construction, and found it interesting to approach as artists. [17] They designed some graphical tests of the environments and buildings, [19] and found the city was the "perfect playground for a cat" due to the various paths and views. [17] The development team found gameplay as a cat led to interesting level design opportunities, particularly regarding platforming and puzzle elements. [28] They encountered artistic and technical challenges in balancing interesting game design with the open world, as typically decorative items—such as pipes and air conditioning units—are explorable paths in Stray. [17] [29] The in-game location Antvillage allowed the team to experiment with vertical game design and provide several path options for the player. [30] The team decided to avoid standard platforming challenges early in development, after watching players consistently miss jumps, which they thought "didn't feel cat-like". According to producer Swann Martin-Raget, the movements of a cat feel smoother, which led the team to create its guided movement system while still allowing for freedom of choice. [31] The team found the DualSense controller's sounds and vibrations added to the physicality and interactivity of playing as a cat, [25] and the low camera angle led to deeper observation of the environment than a human protagonist. [32]

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