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Spellstone

£3.995£7.99Clearance
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Spells cast by creatures against players or players against creatures have a 10% chance to be Charged When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player Spell scrolls (crafted by a player with Inscription skill or found as loot) can be added to the Spellbook Walking over or standing in a Poison Field will Poison the player or creature unless it is resisted

If you are looking for a spellbinding journey filled with magic, humor, and heart, then "Spellstone" by Ross Montgomery is the perfect choice for you. This enchanting book takes readers on a magical adventure of good verses evil that will captivate both young and old alike.

Beautifully drawn fantasy characters ... a story of hope and love underpinned by witty humour.” Daily Mail The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + (5 * Total Players Hit So Far)) Damage All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%

Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay) This summary of the story does not really do justice to the plot. The plot is full of depth and emotion and delves deeply into the notion of good and evil and what magic we really possess inside each of us. Each character comes vividly to life in the reader's imagination and they are brought to life on the front cover by David Dean.Prevents a maximum of (25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100)) total damage An instant spell shield alone is decent, and a debuff removal is insane. Combine them together, and you have some great srategies. When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)

Heroes, creatures, monsters, demons, animals, and more are brought to life with a stunning hand-painted style. If Secret Hunter is to be a thing in the Kobolds and Catacombs meta, then Emerald Spellstone is certainly looking like a component of that archetype. This 5 Mana spell summons two 3 / 3 Wolves in its vanilla state. Play a Secret and you get three Wolves. Play another Secret and you get four! Base spell damage is scaled by (Magery / 100%), so a player with only 50 Magery will only do 50% of the maximum possible damage from a spell Spellstone" is a perfect blend of adventure, magic, and heart. It encourages readers to embrace their own inner strengths and reminds us all of the power of friendship and courage. Montgomery's imaginative storytelling and relatable characters make this a book that will be cherished by readers of all ages. PvP - When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)Dispels a player-created Moongate, Chivalry Moongate, Wall of Stone, Energy Field, Firefield or Poison Field

Spellstones do not become more expensive as they increase in power. The Mana cost remains the same regardless of the state of the Spellstone. When players cast the Poison spell against another player, the maximum poison upgrade level is now capped based on the distance to the target player as follows: Don't EVER underestimate this ability... When Blizzard went to fix our talent trees, they didn't screw with this because they weren't sure how to balance it correctly. Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window) The magic was brilliantly created - it's a great balance of being a fantasy world based on our own so you can picture what is going on without the world itself being to complicated. The magic too is simple but powerful, with lots of dramatic moments and peril.This is a delicious blend of myth, legend and religious allegory, all combining to create a wonderful MG fantasy. Ross is one of our finest children’s writers, and this is a magnificent piece of fantasy storytelling. Gripping, quirky and with characters you won’t forget.” Phil Earle

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