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Red Raven Games RVM015 Near and Far Board Game

£13.495£26.99Clearance
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Will you be competing against other adventurers to secure that quest, recruit that mercenary from the saloon or dig up riches from the mines? You will laugh at some of the stories and find yourself reading them in character as you become more immersed with every play. Having a high score at the end almost feels secondary as the whole point of this game is going on quests and experiencing the stories that unfold. Thrower, Matt (January 7, 2017). "All aboard: the 9 most anticipated board games of 2017". Stuff . Retrieved September 1, 2017. On one side of the coin, Near and Far is a game about equipping an adventuring party by visiting various buildings in town. On the other side, players make choices about which locations outside of town to visit and, possibly, have adventures requiring heroic choices. The results of these and the placement of camps deliver journey points, the victory currency of the game. Characters available on the main board can join your party for a price.

Thrower, Matt (December 20, 2017). "Board masters: the 11 best board games of 2017". Stuff . Retrieved March 1, 2018.

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Krause, Daniel (April 26, 2016). "Was ist „Near and Far" von Red Raven Games für ein Spiel?". Brettspiel News . Retrieved September 21, 2017. What is this Questing thing? For each game session you will have a certain number of quest tokens based on the number of players. These will usually be fairly randomly placed across the map (there are a very few minor restrictions). When you reach a quest location you will have the relevant quest read out to you along with two choices of action. An example of this might be There are four play modes to the game. There is a tutorial scenario, an arcade mode which eliminates the stories from play, a character mode which has different stories for eight unique characters attempting to find a lost ruin which holds an artifact that will fulfill their heart's desire, [11] and a full campaign mode with far reaching story elements which uses 10 of the game's maps in different play sessions. [9] Reception [ edit ]

Just as Dungeons & Dragons derives success from the ground level view of an adventuring group, so does Near and Far benefit from zooming out one level. It simulates an entire adventuring campaign in one game, offering glimpses of the same types of management decisions while offering a paucity of the personal roleplaying decisions.

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you’ll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play. a b Morgenegg, Ryan (August 30, 2017). "Game review: Near and Far is storytelling board gaming at its finest". Deseret News . Retrieved September 5, 2017.

In a two player game, only seven adventures are placed on the map, resulting in roughly 3 per player per game. This results in, much like Above and Below, a management game with some storytelling thrown in. With more players, one player could monopolize these roleplaying opportunities, so there is some competition there. Resources include banners, food, money and gems.It’s as simple as that. With questing if you beat the target by +2 there will usually be a bonus as well. All this means is that you lose the rest of your go. There is no negative aspect to being the defender except you cannot spend your Hearts to modify you die roll. Once you have made your decision you roll your D6 add on any modifiers and choose to use any of your remaining hearts to modify the roll even further the outcome result and any relevant rewards will be read out to you. Final Thoughts on Near and Far Near and Far is a board game for 2 to 4 players designed by Ryan Laukat and published by Red Raven Games in 2017. In this map based storytelling board game, [1] players seek fame and fortune and the eventual discovery of a mysterious last ruin. [2] The gameplay blends resource management with a storybook, with players controlling heroes that equip and provision themselves in a town, and then set out to explore the map, setting up camps and completing quests. [3] The game is a sequel to Laukat's Above and Below, which is set in the same fictional universe (Arzium). [4] You stumble through the undergrowth into a clearing. You spot a child crying on a tree stump. There appears to be a faint glow around him”

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